OUTLANDS SURVIVE · EXPLORE · ENDUREComing soon
CONCEPT ART · NOT GAMEPLAY

A WORLD THAT GIVES YOU NOTHING

OUTLANDS — Survive. Explore. Endure.

Empty hands. An unforgiving world.
What happens next is up to you.

IN DEVELOPMENT / SINGLE-PLAYER SURVIVAL

01 / INTO THE OUTLANDSSCROLL TO EXPLORE ↓

THE GAME / OVERVIEW

You don't arrive
as a survivor.
You become one.

No starting arsenal. No stocked backpack. Just the clothes on your back and a reason to keep moving.

Search the abandoned settlement of Pine Ridge. Find food, water and equipment. Manage your wounds, stay dry, and weigh every shot against what might hear it.

OUTLANDS is an iPhone-first survival game in active development. Public release details will be announced here.

01 / THE SURVIVAL EXPERIENCE

Every choice
leaves a mark.

Systems that connect. Decisions that carry weight.
Explore what's taking shape in the current prototype.

01

Find it.
Carry it. Keep it.

Scavenge physical loot from buildings, roadsides and abandoned vehicles. What fits in your pockets matters as much as what you find.

PHYSICAL LOOT / INVENTORY / GEAR
02

The world
pushes back.

Rain soaks your clothes. Cold drains your strength. Wounds cost blood. Food, water and shelter are part of every journey.

WEATHER / WOUNDS / SURVIVAL
03

You're not
alone out there.

Infected investigate sounds and pursue what they see. Deer flee. Wolves close in. A loud shot can change your next move.

INFECTED / WILDLIFE / SOUND

02 / WEAPONS & EQUIPMENT

A weapon is only
the beginning.

Find the right ammunition. Load the compatible magazine.
Chamber a round. Make the shot count.

FIELD EQUIPMENT / 01M4A1 prototype inventory render
ACTUAL PROTOTYPE ASSETSTAGE 09

ASSAULT RIFLE

M4A1

A modular rifle with compatible optics, muzzle devices and a detachable STANAG magazine.

Caliber
5.56×45 mm
Feed system
STANAG magazine
Availability
Find in the world

30 weapons in the current prototype. Separate calibers, magazines, chambers and compatible attachments.

03 / STAY ALIVE

Survival isn't
a single health bar.

You're managing a body, not just a loadout.

Health, blood & wounds

Health and blood are separate. Untreated wounds keep bleeding. Bandages close wounds; injuries affect movement and stamina.

Hunger, thirst & stamina

Activity consumes food and water. Carried weight, injuries and your overall condition change how far you can push yourself.

Temperature, wetness & shelter

Rain increases wetness and cold exposure. Insulated clothing and shelter help protect you. Illness and medicine are early systems still being developed.

04 / FIELD NOTES IN PICTURES

Inside the Outlands.

Concept direction and real prototype captures.
Two different views of a world in development.

Concept artwork is illustrative and does not represent current gameplay. Prototype captures show unfinished art and systems.

05 / DEVELOPMENT JOURNAL

From the frontier.

DEVELOPMENT UPDATES
09
STAGE 9 · V0.9.0 / BUILD 20

Survival has consequences.

Health and blood, weather exposure, infected perception and wildlife bring new pressure to Pine Ridge.

Read development notes

The latest source milestone connects wounds, medicine, hunger, thirst and wetness to movement and stamina. Infected react to sight and sound; deer flee and wolves attack.

Death leaves carried equipment in the world. Physical corpse loot and basic wildlife harvesting are implemented. Full world saving, cooking, final character art and device performance work remain ahead.

SOURCE MILESTONE — NOT A PUBLIC RELEASE

08
STAGE 8 · V0.8.0 / BUILD 19

A more considered arsenal.

30 weapons. Compatible ammunition. Distinct magazine families. Physical equipment with a place in the world.

Read development notes

The arsenal overhaul expanded weapon and feed systems with detachable magazines, internal magazines, tubes, clips and belts. Build 19 added 20 distinct magazine and feed visual families.

Inventory, Hands, Quick Slots, drop and pickup preserve the actual state of each item.

06 / BEFORE YOU SET OUT

System
requirements.

The game is in development. Final hardware requirements and supported release platforms are still to be confirmed.

This website adapts to Mac, iPhone and iPad. Website compatibility does not mean the game is released on those devices.

PLATFORMCURRENT STATUS
iPhone

Primary development platform. Current project targets iOS 17+. Supported models, storage and performance targets: to be confirmed.

iPad

Included in the development project. Dedicated device validation and final support: to be confirmed.

Mac

A native Mac release and system requirements have not been announced.

07 / THE ROAD AHEAD

A world worth
coming back to.

Follow the development here.
Official community channels will be announced when ready.

OFFICIAL GAME

OUTLANDSWORLD

Your home for the game, development news, media and future downloads.

Read the latest updates outlands.world
PLANNED / NOT AVAILABLE YET

OUTLANDSSERVER HUB

A future home for community servers, server management and server-specific content packs, after multiplayer infrastructure is ready.

Mods are planned for custom servers only. The core solo game stays unmodified.

outlands.cloud RESERVED FOR THE FUTURE

THE NEXT CHAPTER

Your survival story
is still ahead.

Coming soon. A public download and release date
have not been announced.

IN DEVELOPMENT

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